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  • Muse Simulation Theory VR Experience wins Clio award

    Muse Simulation Theory VR Experience wins Clio award

    The Muse Simulation Theory VR Experience for which House of Secrets created two of the three games has won a Clio award.
    We’re very proud for the work we’ve done on this and proud for having worked on a project with so many other talented and cool people.

    https://clios.com/music/winner/digital-mobile/microsoft/muse-simulation-theory-vr-experience-59730

  • VR Games MUSE: On tour now!

    VR Games MUSE: On tour now!

    UTRECHT, February 28th 2019 – Last week, MUSE kicked off their world tour. House of Secrets developed two virtual reality games that will travel along on that tour. How come? Fans can purchase exclusive VIP tickets that give access to a VR arcade, where they can immerse themselves in the universe of the new album from the band. That’s where the games come in.

    Be inside the music video’s

    These worlds are based on the artwork and music videos that were made public these past months, entirely outfitted in eighties retrowave style. The videos tell a story that’s carried through in the music, the album art but also in the stage décor for example. And now in the games as well.

    In the aptly named racing game ‘Retrograde Racer’, the player takes a seet behind the wheel of a flashy sports car, driving it through a futuristic landscape filled with robo-skeletons, lifesize lightshards and neon-lit skyscrapers. On the pulsing beat of the soundtrack, the player picks up boosts and points, that tally up to a highscore, true to the arcade-game as a medium.

    ‘Spaceship Defender’ is a shooter game, where the player finds themselves in the cockpit of a spaceship. There’s an emergency signal firing off all sirens and lights in there and the player is asked to investigate the cause. Taking a look on the deck of the ship, it’s obvious what the cause is: an extraterrestrial onslaught of furry critters! The players stands up to the task to eradicate these ferocious pests and buy some time until the warp drive is ready for use.

    From in-house VR music videos to music games

    House of Secrets previously made VR music videos to their own music, but making games to accompany ‘classic’ music videos, was new to them. Doing something new always poses some challenges, but the studio happily faced them in this case. In the past few months, House of Secrets has developed these games from concept to product, with attention to detail, style and graphics, but also keeping in mind the gameplay for the player. They are now looking forward to the reaction of the audience, but are pleased to hear that the band has already given positive feedback.

  • Pilot of VOYAGES now on SamsungVR.com

    Pilot of VOYAGES now on SamsungVR.com

    SamsungVR has teamed up with House of Secrets and Kaleidoscope to show the pilot for our current project: Voyages.

    VOYAGES is a multifaceted VR experience by Kaleidoscope and House of Secrets that takes you through the journey of life.
    We travel through six chapters: Birth, Childhood, Youth, Maturity, Old Age and Death.
    In the pilot on SamsungVR viewers can now see and hear the concepts for Birth, Maturity, Old Age and Death play out before them.

    Each chapter of our life has something new to offer, something universal yet unique. In Voyages musical artists uncover the meaning of each stage of our lives as visual artists create their own take on things. Together, they develop immersive, incredible, yet familiar experiences in VR.

    This awesome VR music project is still ongoing, but on Samsung’s platform you are now able to see four of the six concepts worked into 360 formats.  Eventually there are big plans for Voyages; real-time, interactive, an installation even? We’ll keep you updated once more can be confirmed 🙂

    For now, go and enjoy the experiences on SamsungVR. You can watch the video’s both in-browser, or, better yet, in your GearVR:

  • KIN

    KIN

    Traverse alien landscapes, battle your enemies and solve puzzles to find out your story in the virtual reality platformer KIN.

    House of Secrets presents a VR puzzle platformer game with combat elements that will have the player traverse the remnants of an ancient civilization on a distant planet. Throughout your journey through alien landscapes, a story will unfold.

    The game holds an abstract aesthetic that has become characteristic for the studio through their earlier VR experiences such as APEX and Surge. Lively colours, intuitive gameplay and interesting level design set the tone for KIN, in which the player moves through the world as a mysterious, tiny girl with big hair clad in a bright dress. Defeating enemies and solving puzzles, she leaps from platform to platform, travelling through different landscapes.

    For more info, please visit http://www.kin-game.com

    Credits:

    • Creative Lead | Arjan van Meerten
    • Technical Lead | Sven Neve
    • Producer | Daniëlle de Jonge
    • Senior Programmer | Michael Lam
    • Programmer | Ilona de Bruin
    • Designer | Joost Jordens
    • Designer | Mike von Rotz
    • Animator | Ruud Renting
    • Sound Design | Ramon Kerstens
    • Sound Design | Arjen Schut

    Details:

    • Year of production: 2017
    • Released: December 2017, January 2018
    • Available for: Samsung Gear VR, Oculus Rift VR
    • Press contact: Sven Neve
    • info@houseofsecrets.nl

    Download info sheet”

    https://mega.nz/#!dShwARDL!kTDRiaHQ4v4oO-g-tZlWToNOOdggC9bqVfVaShmyHiE

    Download presskit

    http://www.kin-game.com/downloads/presskit.zip

     I love the level of details, when you get close to the action!

    – ForHeavensSake

    It is deceptively simple, stunningly beautiful, and highly addictive.

    – David Vieux

    The game has a unique abstract style, the scenery is bright, colourful and beautiful, with plenty of personality, and this is by far the prettiest platformer I have ever played.

    – JadeKVR

    It’s relaxing, challenging, fun, addictive and downright gorgeous. I wish VR had more games like this!!

    – MrBlahBlah

  • KIN is out now on Oculus Rift and GearVR!

    KIN is out now on Oculus Rift and GearVR!

    [vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][blockquote text=”KIN is up on the Oculus Store now” show_quote_icon=”no” text_color=”#f28100″][vc_empty_space][vc_column_text]As of today, Oculus Rift owners can play KIN on their headsets as well. Last December, just before the holidays, the GearVR version was launched. Now all who have access to the Oculus Store are able to buy and play KIN.[/vc_column_text][/vc_column][/vc_row][vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][vc_column_text]The game holds an abstract aesthetic that has become characteristic for the studio through their earlier VR experiences such as APEX and Surge. Lively colours, intuitive gameplay and interesting level design set the tone for KIN, in which the player moves through the world as a mysterious, tiny girl with big hair clad in a bright dress. Defeating enemies and solving puzzles, she leaps from platform to platform, travelling through different landscapes.

    We at House of Secrets have been loving the process of making our first original game for VR. Developing content for such a new medium always comes with surprising challenges, but we are happy to now share the results with you. We hope you enjoy playing KIN.[/vc_column_text][/vc_column][/vc_row][vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][vc_gallery type=”nivo” interval=”10″ images=”1490,1491,1492,1493,1494″ img_size=”medium” onclick=”img_link_large” custom_links_target=”_blank” css_animation=”none”][/vc_column][/vc_row][vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][vc_column_text]Release date: December 21 2017 GearVR, January 2018 Oculus Rift

    Made possible by Oculus

     

    Find out more at http://kin-game.com[/vc_column_text][/vc_column][/vc_row]

  • Announcing KIN

    Announcing KIN

    [vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][blockquote text=”Stylistic VR platformer to hit Oculus Store later this year” show_quote_icon=”no” text_color=”#f25709″][vc_empty_space][vc_column_text]At the end of 2017, House of Secrets will present a VR puzzle platformer game with combat elements that will have the player traverse the remnants of an ancient civilization on a distant planet. Throughout the journey through alien landscapes, a story will unfold.

    The game will become available for both the Gear VR and the Oculus Rift later this year.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]The game holds an abstract aesthetic that has become characteristic for the studio through their earlier VR experiences such as APEX and Surge. Lively colours, intuitive gameplay and interesting level design set the tone for KIN, in which the player moves through the world as a mysterious, tiny girl with big hair clad in a bright dress. Defeating enemies and solving puzzles, she leaps from platform to platform, travelling through different landscapes.

    We at House of Secrets have been loving this journey into indie game development for VR and we will share more news with you as we are nearing the launch date.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_single_image image=”1429″ img_size=”medium” alignment=”center” qode_css_animation=””][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]Exact release date to be announced

    Made possible by Oculus

     

    Find out more at http://kin-game.com[/vc_column_text][/vc_column][/vc_row]

  • The making of: APEX

    The making of: APEX

    [vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][blockquote text=”One of the most important voices in this conversation is the Dutch artist Arjan van Meerten. He is taking big creative risks, and by doing so, pushing the medium forward – René Pinnell, CEO, Kaleidoscope VR” show_quote_icon=”yes” quote_icon_color=”#f98613″][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]Arjan van Meerten shows how he approaches his creative work: how he starts out with a bunch of looping sounds until he finds one to his liking and then builds the other music and animations around that.

    Arjan mentions how the audio and the intense feeling of APEX is partly drawn from the experience of attending metal concerts when he was younger; that overwhelming feeling you get when standing in front of the pumping loudspeakers and literally feeling the music blast from the stage.

    As in this video, people have often reacted to APEX saying they felt their bodies heat up and sense the warmth of the virtual fiery world surrounding them.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][blockquote text=”He gives you control, but gives you the freedom to feel like you don’t have to be in control and he can still make you feel everything he wants you to feel – Maureen Fan, CEO, Baobab Studios” show_quote_icon=”yes” quote_icon_color=”#f2680c”][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]When making animations Arjan will also often skip the drawing board and head directly for a trial and error workflow. Trying out a lot of stuff until, again, he finds that one thing that catches his eye and works with the concept of the experience. That first animation becomes the jumping off point for many iterations, successions and alterations. Test and fix, test and fix, test and.. yes!

    In between cuts, you see Arjan working in Unreal and Cubase, puzzling all these bits and pieces together.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][blockquote text=”He approaches this in an original way and has a vision. He has his own style for it and I think that’s what defines an author – Yelena Rachitsky, Creative Producer, Oculus” show_quote_icon=”yes” quote_icon_color=”#f26202″][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]We hope you enjoy APEX and this making of video. APEX is currently available through Transport, and will be made available through Steam and Oculus very soon as well.

    APEX is a House of Secrets production, made possible by Kaleidoscope VR and Wevr.[/vc_column_text][/vc_column][/vc_row]

  • How to demo: what we learned from screening our VR music video at Tribeca

    How to demo: what we learned from screening our VR music video at Tribeca

    [vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text][dropcaps type=’normal’ color=’#ffffff’ background_color=’#262626′ border_color=’#262626′]W[/dropcaps]e just came back from premiering our second VR music video entitled Apex at the renowned Tribeca Film Festival smack in the middle of New York City. Shoutout to the great people at Wevr who made this possible. Besides having a great time overall, meeting interesting people and eating some seriously good New York pizza, we also learned some things about setting up your VR experience at a film festival or other demo events. We’d like to share some of our lessons with you here.[/vc_column_text][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_text_separator title=”Audio” border=”no” el_class=”h3″][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]This may sound redundant, but especially if audio takes on a big chunk of the experience, as in APEX, you will want to use a good set of noise cancelling headphones for your demo. Take into account that your demo will probably be in an environment with multiple VR / AR / otherwise interactive projects and most of them will have audio as an important component. To give users that feeling of stepping out of this crowded and chaotic space and into your experience, make sure that your music and audio is all they hear while they are wearing their headset.

    While you might not always be in a position to make demands, try to ask for a quiet area to show your work. Another thing to think about regarding audio setup, is the software: make sure you leave some margin so you can crank up the volume when necessary. When testing your experience at your studio, it will sound louder than at a crowded event hall. Don’t top 100dB as a standard setting and damage the hearing of your users, but start lower and leave some room for those telling you they want to increase the volume.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_text_separator title=”Gaze control” border=”no” el_class=”h3″][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]As many linear VR experiences do, we set up APEX starting and ending on a menu. More specifically a menu that was controlled by “gaze control”. While this is a good way to go for a  consumer version, you might want to reconsider the centered gaze controlled menu at demos. This is because when you are getting the viewer ready, strapping on their headset, putting on the headphones, making some small talk, the viewer has possibly already activated the experience by gazing at “start.” or, what happened to us a lot, went into the settings. By the time they got out of the settings menu, they had set the quality to low and we had to direct them back to set it to ‘high’ to eventually start the experience; a very cumbersome thing to do multiple times an hour and not the best first impression.

    Instead, think about differentiating your menu from the consumer version and altering the alignment of the buttons. If you put these all the way at the top or bottom of the viewing angle, you are less likely to ‘press’ it as you are getting the viewer ready. Or, you could opt for not putting a menu in the demo version and simply pressing play through a mouse click or keyboard stroke on the desktop.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_text_separator title=”Presentation” border=”no” el_class=”h3″][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]At a demo site, most of your time will be spent putting on and taking of the HMD’s and people actually experiencing your VR content. Which is great, but it leaves little time to talk with them about the story behind it all. So make sure that (1) you make use of set dressing to convey your message and atmosphere and (2) set up interviews with those interested.

    At Tribeca, Wevr had put together quite a minimal set for APEX. This was intentional because it means to subsume its viewer in this fiery world of heavy electronic music and destruction. It doesn’t necessarily tell a story in the traditional way. It lacks any text or dialogue and the only storytelling is through association. If you want your audience to understand the importance of our thinning rainforests or let people share a space in VR where they undergo the process of evolution, however, you might want to add more set dressing (which they did wonderfully). Wevr opted instead for futuristic neon lights, a short synopsis and letting the user figure out what it was all about by simply doing.

    Which brings me to another point: do set up interviews if you as a creator will be at the event. Wevr’s PR group Moxie handled this for us through booking up an entire ‘interview day’ in advance, and leaving some open slots for those that decided on the spot that they might want to cover it. Most festivals and demo events hold a press-only preview period at the start of  the event; the perfect moment to fill up this list. Another thing we learned from the people at Wevr and Moxie  is the advantage it gives – if you are able to – to set up a small demo station right where you are giving the interviews. The press will be helped out tremendously by watching your experience  directly before the interview. Moreover, it’s also quite the icebreaker. [/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][vc_column_text]Also, while you are there: mingle and network with other creators. It is great to hear stories from other creators and people in ‘the business’ and experience other’s projects for yourself. It will inspire you for weeks to come after you’ve gotten back behind your desk.[/vc_column_text][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]

    TL;DR

    • Noise cancelling headphones
    • Make sure the sound level is high enough
    • Think twice about using gaze control
    • Take set dressing into account
    • Demo at interviews
    • Mingle

    [/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_separator type=”normal”][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]APEX and its premiere at Tribeca were made possible by Wevr and Kaleidoscope VR. APEX is now available through TRANSPORT.[/vc_column_text][/vc_column][/vc_row]

  • APEX premiering at Tribeca 2017

    APEX premiering at Tribeca 2017

    [vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]APEX is the new VR title from director Arjan van Meerten at the Dutch studio House of Secrets. After the acclaimed VR music video Surge was released in 2015, a follow-up has been highly anticipated. On April 21 the wait will be over, as APEX will premiere at the Virtual Arcade program at the Tribeca Film Festival in New York City.[/vc_column_text][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_text_separator title=”Beauty in destruction” border=”no” el_class=”h3″][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]The stylistic, sober, yet fiery style that persists throughout the experience of APEX, accompanied by an immersive soundtrack, might be somewhat familiar to those that have seen Surge. However, APEX tells its own story. Not necessarily through traditional storytelling, but rather by submerging the viewer into an all-encompassing landscape. There is destruction, but there is also beauty in what you are seeing. APEX means to overwhelm and inspire.

    [/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_text_separator title=”Music as inspiration and tool” border=”no” el_class=”h3″][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]Director Arjan van Meerten has found inspiration for APEX in metal music. Playing in his own bands from age 16 and going to death metal concerts from early on, he wanted to convey the surge of energy that goes through the crowd as the heavy guitar music roars through the speakers. No better way to express this feeling than through VR as it is such an “intense and immersive way to experience music”, Arjan says.

    The soundtrack of the experience itself holds an important key to conveying this experience over overwhelming energy. As with Surge, Arjan made his own music for APEX. Not death metal, but rather ear-shattering electronic music. The symbiosis of image and sound makes it so the viewer gets really engulfed in the experience. Deliberately, as Arjan says, for he “like[s] it when people take off the headset and have to adjust to the earth again”.

    [/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_text_separator title=”“A Labor of Love”” border=”no” el_class=”h3″][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]

    A lot of the most interesting virtual reality is coming from individuals or really small teams doing it really as a labor of love”, says René Pinnell of Kaleidoscope VR. Because VR these days, while foreboding a big shift for animators and creators, is still privy to just a small audience and market, a great playground arises for creators that are not up for confirmation but want to listen to their own artistic voice above all.

    Anthony Batt at Wevr agrees that “it’s truly startling in its originality and artistic power. Because Arjan creates both the music and the visuals, you get a profoundly personal vision that comes across in this uncompromising work.” For René, APEX is “definitely more than a music video. Whenever you listen to a song you have these waves of emotion. And being inside of Apex is like diving inside the music and what you see is amplifying those emotions. It’s like it is hardwiring into your brain and demanding that you feel this fear and wonder.”

    [/vc_column_text][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_separator type=”normal”][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]APEX is made by Arjan van Meerten and produced at House of Secrets. For the full credits and more information, please visit http://houseofsecrets.nl/press-item/apex/

    APEX has been made possible by Kaleidoscope VR and Wevr. Find out more at http://wevr.com and http://kaleidovr.com

    Press contact for House of Secrets is Daniëlle de Jonge, danielle@houseofsecrets.nl, +31 (0)20 261 9139

    [/vc_column_text][/vc_column][/vc_row]

  • Surge

    Surge

    [vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column width=”1/2″][vc_single_image image=”1263″ img_size=”medium” qode_css_animation=””][/vc_column][vc_column width=”1/2″][vc_column_text]

    An abstract meditation on the evolutionary process and its relentless march towards complexity.

    [/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][vc_column_text][dropcaps type=’normal’ color=’#ffffff’ background_color=’#262626′ border_color=’#262626′]S[/dropcaps]urge is one of the first real-time virtual reality music videos created for the new generation VR headsets. It gives an amazing insight in the possibilities of virtual reality as a medium for music videos.[/vc_column_text][vc_empty_space][vc_column_text]The experience shows an abstract meditation on the evolutionary process and its relentless march towards complexity. The seamless fusion between music and visual effects come to life in an overwhelming experience which transports the viewer into a world caught in a permanent sunset, inhabited by mysterious abstract creatures. You have to see it to believe it.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_separator type=”normal”][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column width=”1/2″][service_table title=”Credits” title_tag=”h3″ title_background_type=”background_color_type” icon=”” icon_size=”fa-lg”]

    • Direction & Music | Arjan van Meerten
    • Technical Direction & Programming | Sven Neve
    • Production | House of Secrets

    [/service_table][/vc_column][vc_column width=”1/2″][service_table title=”Details” title_tag=”h3″ title_background_type=”background_color_type” icon=”” icon_size=”fa-lg”]

    • Year of Production: 2015
    • Premiere: Kaleidoscope VR Film Festival, August 2015
    • Press contact: Daniëlle de Jonge
      danielle [at] houseofsecrets [dot] nl

    [/service_table][vc_empty_space][vc_row_inner row_type=”row” type=”full_width” text_align=”left” css_animation=””][vc_column_inner width=”1/2″][button icon=”” target=”_blank” hover_type=”default” text=”Download info sheet” link=”https://mega.nz/#!gaZgxaaC!2N4t7yYryMpEt0N2uECQHYOLBhWzuBXjwbxHRrZMdmU”][/vc_column_inner][vc_column_inner width=”1/2″][button icon=”” target=”_blank” hover_type=”default” text=”Download presskit” link=”https://mega.nz/#F!8WoSwQaS!9DFHtRSJ3-j_I3gRLiypRA”][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row]