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House of Secrets is one of the leading studios for computer and VR animation in the Netherlands. We excel in character animation, realism and virtual reality applications. Our services range from immersive experiences for museums and brands to full-scale virtual reality productions. With 12,5+ years of experience in visual effects and animation, having worked with international brands and Dutch television stations alike, House of Secrets now focuses on in-house animation productions for (interactive) immersive experiences.
House of Secrets, VFX, Visual Effects, animation, 3D, 3D Animation, Special Effects, Oculus, Rift, Vive, Gear VR, games, virtual reality, VR. Kaledioscope, WeVR, 3D Printing, render, rendering, VRay, Maya, Fusion, Unreal Engine, Unity, Unity3D
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[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column][vc_column_text][dropcaps type='normal' color='#ffffff' background_color='#262626' border_color='#262626']I[/dropcaps]n the Winter of 2018/2019, House of Secrets got to work on a special project that was right up our alley: developing VR games based on the music and music videos of a great...

Together with Kaleidoscope, House of Secrets is working on a large-scale VR project. The first thing from this is out to the public now, in the shape of four short 360 movies on Samsungvr.com. In this pilot, we take parts of the original soundtracks that were...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column][vc_column_text][dropcaps type='normal' color='#ffffff' background_color='#262626' border_color='#262626']H[/dropcaps]ouse of Secrets presents a VR puzzle platformer game with combat elements that will have the player traverse the remnants of an ancient civilization on a distant planet. Throughout your journey through alien landscapes,...

[vc_row row_type="row" use_row_as_full_screen_section="no" type="full_width" text_align="left" background_image_as_pattern="without_pattern" more_button_label="MORE" less_button_label="LESS" button_position="center"][vc_column width="1/1"][vc_column_text][dropcaps type='normal' color='#ffffff' background_color='#262626' border_color='#262626']W[/dropcaps]e wanted to make a fun experience for the Oculus Rift, and what is more fun than virtually snowboarding (well, snowboarding). But this is as close as you'll get to the real...

[vc_row][vc_column width="1/1"][vc_column_text][dropcaps type='normal' color='#ffffff' background_color='#262626' border_color='#262626']W[/dropcaps]e believe that a good VR experience requires presence. And we think our Uncharted Territory demo provides just that. Unfortunately cut short due to other projects, Uncharted Territory was our first Virtual world. One that we are very happy with.   It's a...

[vc_row][vc_column width="1/1"][vc_column_text][dropcaps type='normal' color='#ffffff' background_color='#262626' border_color='#262626']T[/dropcaps]his environment was created in Unity for use in a motion tracking studio paired with the Oculus Rift. The immersion is incredible as you leap from rock to rock. Check out the video NuFormer made to see the environment in action![/vc_column_text][/vc_column][/vc_row][vc_row...

[vc_row][vc_column width="1/1"][vc_column_text][dropcaps type='normal' color='#ffffff' background_color='#262626' border_color='#262626']A[/dropcaps]n in-house R&D project, with the goal of creating an atmospheric horror setting. During the project we experimented with various workflows and custom tools to see what would be feasible on larger scale projects. In the end we settled for a Maya...

[vc_row][vc_column width="1/1"][vc_column_text][dropcaps type='normal' color='#ffffff' background_color='#262626' border_color='#262626']T[/dropcaps]his animation was an in-house commissioned R & D project. Instead of key framing the motion of the car, it was performed real-time using an Oculus Rift,  Xbox 360 steering wheel and Unity. The motion data of the car was fed into...