Videos

  • KIN is out now on Oculus Rift and GearVR!

    KIN is out now on Oculus Rift and GearVR!

    [vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][blockquote text=”KIN is up on the Oculus Store now” show_quote_icon=”no” text_color=”#f28100″][vc_empty_space][vc_column_text]As of today, Oculus Rift owners can play KIN on their headsets as well. Last December, just before the holidays, the GearVR version was launched. Now all who have access to the Oculus Store are able to buy and play KIN.[/vc_column_text][/vc_column][/vc_row][vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][vc_column_text]The game holds an abstract aesthetic that has become characteristic for the studio through their earlier VR experiences such as APEX and Surge. Lively colours, intuitive gameplay and interesting level design set the tone for KIN, in which the player moves through the world as a mysterious, tiny girl with big hair clad in a bright dress. Defeating enemies and solving puzzles, she leaps from platform to platform, travelling through different landscapes.

    We at House of Secrets have been loving the process of making our first original game for VR. Developing content for such a new medium always comes with surprising challenges, but we are happy to now share the results with you. We hope you enjoy playing KIN.[/vc_column_text][/vc_column][/vc_row][vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][vc_gallery type=”nivo” interval=”10″ images=”1490,1491,1492,1493,1494″ img_size=”medium” onclick=”img_link_large” custom_links_target=”_blank” css_animation=”none”][/vc_column][/vc_row][vc_row css_animation=”” row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern”][vc_column][vc_column_text]Release date: December 21 2017 GearVR, January 2018 Oculus Rift

    Made possible by Oculus

     

    Find out more at http://kin-game.com[/vc_column_text][/vc_column][/vc_row]

  • Announcing KIN

    Announcing KIN

    [vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][blockquote text=”Stylistic VR platformer to hit Oculus Store later this year” show_quote_icon=”no” text_color=”#f25709″][vc_empty_space][vc_column_text]At the end of 2017, House of Secrets will present a VR puzzle platformer game with combat elements that will have the player traverse the remnants of an ancient civilization on a distant planet. Throughout the journey through alien landscapes, a story will unfold.

    The game will become available for both the Gear VR and the Oculus Rift later this year.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]The game holds an abstract aesthetic that has become characteristic for the studio through their earlier VR experiences such as APEX and Surge. Lively colours, intuitive gameplay and interesting level design set the tone for KIN, in which the player moves through the world as a mysterious, tiny girl with big hair clad in a bright dress. Defeating enemies and solving puzzles, she leaps from platform to platform, travelling through different landscapes.

    We at House of Secrets have been loving this journey into indie game development for VR and we will share more news with you as we are nearing the launch date.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_single_image image=”1429″ img_size=”medium” alignment=”center” qode_css_animation=””][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]Exact release date to be announced

    Made possible by Oculus

     

    Find out more at http://kin-game.com[/vc_column_text][/vc_column][/vc_row]

  • The making of: APEX

    The making of: APEX

    [vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][blockquote text=”One of the most important voices in this conversation is the Dutch artist Arjan van Meerten. He is taking big creative risks, and by doing so, pushing the medium forward – René Pinnell, CEO, Kaleidoscope VR” show_quote_icon=”yes” quote_icon_color=”#f98613″][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]Arjan van Meerten shows how he approaches his creative work: how he starts out with a bunch of looping sounds until he finds one to his liking and then builds the other music and animations around that.

    Arjan mentions how the audio and the intense feeling of APEX is partly drawn from the experience of attending metal concerts when he was younger; that overwhelming feeling you get when standing in front of the pumping loudspeakers and literally feeling the music blast from the stage.

    As in this video, people have often reacted to APEX saying they felt their bodies heat up and sense the warmth of the virtual fiery world surrounding them.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][blockquote text=”He gives you control, but gives you the freedom to feel like you don’t have to be in control and he can still make you feel everything he wants you to feel – Maureen Fan, CEO, Baobab Studios” show_quote_icon=”yes” quote_icon_color=”#f2680c”][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]When making animations Arjan will also often skip the drawing board and head directly for a trial and error workflow. Trying out a lot of stuff until, again, he finds that one thing that catches his eye and works with the concept of the experience. That first animation becomes the jumping off point for many iterations, successions and alterations. Test and fix, test and fix, test and.. yes!

    In between cuts, you see Arjan working in Unreal and Cubase, puzzling all these bits and pieces together.[/vc_column_text][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][blockquote text=”He approaches this in an original way and has a vision. He has his own style for it and I think that’s what defines an author – Yelena Rachitsky, Creative Producer, Oculus” show_quote_icon=”yes” quote_icon_color=”#f26202″][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text]We hope you enjoy APEX and this making of video. APEX is currently available through Transport, and will be made available through Steam and Oculus very soon as well.

    APEX is a House of Secrets production, made possible by Kaleidoscope VR and Wevr.[/vc_column_text][/vc_column][/vc_row]

  • Behind the scenes of: CG Car commercial

    Behind the scenes of: CG Car commercial

    [dropcaps type=’normal’ color=’#ffffff’ background_color=’#262626′ border_color=’#262626′]T[/dropcaps]oday, We’d like to take you back a couple of years to this automotive project. This animation was an in-house commissioned R&D project.

    Instead of key framing the motion of the car, it was performed real-time using an Oculus Rift DK1 for maximum immersion, along with an Xbox 360 steering wheel and Unity.

    The motion data of the car was fed into Maya for use with the high resolution geometry, after which the scenes were lit and rendered using V-Ray. Enjoy: a highly detailed, shiny new car, smoothly moving and with lighting on point at every turn!