Development for AR and VR.
Our studio focuses on real-time 3D content for games and AR/VR applications. We are applying the lessons learned from 12.5 years of vfx to immersive media now and still learning a lot along the way.
We constantly stretch the boundaries of the (technical) capabilities of 3D content production, looking to make the most visually pleasing content the hard- and software of today is able to deliver.
When taking on projects, we have our own team of programmers and designers available, but our studio workflow is designed in such a way that we can easily up- or downscale, take on co-productions or look into other ways of working together.
From the impossible to the improbable, anything goes. We can take care of the entire process of augmenting and altering live action footage to the desired result. Our involvement can start at the script phase, throughout the film shoot and the entire post-production process.
We can help out purely on the technical side of AR/VR, 3D animation or vfx productions as well. This can be both in a more distant consultancy role as well as more hands-on and can range from setting up an effective pipeline for an animation project to helping out with shader issues in real-time VR to advising teams starting out with AR content production.
Procedural Design Tools.
What has pushed our own game development processes forward, is using procedural design solutions. We want to grant this ‘tool making’ as a service to other studio’s who might not have the knowledge and experience in-house.
Procedural tools can really expedite your gamedesign and game development processes. We make the tools for you, in your style and to fit your game. You can let us add as many controls and details as you’d like that would fit your particular (environment) design.
We can make you a whole desert-level-generator, where you can tweak the number and height of the dunes, populate it with cacti and shrubs and maybe make sand roads through the valleys.. or we can make you a much simpler bridge generator or fence generator that works within the style parameters of your game. And you always get the controls to tweak it as much as you’d want before settling. It lets you and your team work directly in the style of the game, no grey-blocking phase needed.
Get in touch to discuss the options, because there are many 🙂
Modelling and Animation.
We have a lot of experience with different styles of 3D, character and even cut-out animation. We love to take on a variety of animation projects and styles.
We do (3D) character and asset design, modelling and animation. We build our own assets or develop generative design tools to quickly design landscapes and structures we can use in engines.
This website stores cookies on your computer. These cookies are used to provide a more personalized experience and to track your whereabouts around our website in compliance with the European General Data Protection Regulation. If you decide to to opt-out of any future tracking, a cookie will be setup in your browser to remember this choice for one year.
Accept or Deny