House of Secrets | Portfolio page of House of Secrets for KIN: A stylized, 3rd person, fast-paced action and puzzle platformer for virtual reality.
House of Secrets presents KIN, their first game coming to GearVR in December 2017 and to Oculus Rift in January 2018. KIN is a stylized, 3rd person, fast-paced action and puzzle platformer for virtual reality.
KIN, House of Secrets, GearVR, Gear, VR, Oculus, Rift, virtual, reality, new, game, indiegame, Netherlands, Dutch, action, platformer, 3rd, third, puzzle, fast-paced, stylized, colourful
1441
portfolio_page-template-default,single,single-portfolio_page,postid-1441,ajax_fade,page_not_loaded,,qode-child-theme-ver-1.0.0,qode-theme-ver-13.1.2,qode-theme-bridge,wpb-js-composer js-comp-ver-5.4.5,vc_responsive

KIN

About This Project

House of Secrets presents a VR puzzle platformer game with combat elements that will have the player traverse the remnants of an ancient civilization on a distant planet. Throughout your journey through alien landscapes, a story will unfold.

The game holds an abstract aesthetic that has become characteristic for the studio through their earlier VR experiences such as APEX and Surge. Lively colours, intuitive gameplay and interesting level design set the tone for KIN, in which the player moves through the world as a mysterious, tiny girl with big hair clad in a bright dress. Defeating enemies and solving puzzles, she leaps from platform to platform, travelling through different landscapes.

 

Find out more on: http://www.kin-game.com/

Or buy the game for GearVR  directly from Oculus

Features

  • Original setting and storytelling
  • Exciting combat and challenging puzzles
  • Guide your character through beautifully crafted landscapes in virtual reality

Platforms

  • PC: Oculus Rift CV1 + VR Ready PC
  • Android: Gear VR + Samsung Galaxy S6 or higher
Technical Lead

Sven Neve

Creative Lead

Arjan van Meerten

Production

Daniëlle de Jonge

Programming

Ilona de Bruin and Michael Lam

Programming Interns

Sebastiaan Buwalda and Raymon Zoetigheid

Design

Mike von Rotz and Joost Jordens

Design Interns

Nik ter Beek, Bas Huis, Anouk O’Leary, Mario Signorini and Jasper de Vries

Animation

Ruud Renting

Sound Design

Ramon Kerstens and Arjen Schut

Oculus

Aaron Davies, Paul Jastrzebski, Chris Pruett and Gabor Szauer

Special Thanks

Pan, Wessel Baay, John van Engelenburg, Tamara van Gelder and Charlotte Piogé

Category
Interactive, Unity, VR

This website stores cookies on your computer. These cookies are used to provide a more personalized experience and to track your whereabouts around our website in compliance with the European General Data Protection Regulation. If you decide to to opt-out of any future tracking, a cookie will be setup in your browser to remember this choice for one year.

Accept or Deny