MUSE Simulation Theory Tour – VR Games
House of Secrets is one of the leading studios for computer and VR animation in the Netherlands.
We excel in character animation, realism and virtual reality applications. Our services range from immersive experiences for museums and brands to full-scale virtual reality productions.
With 12,5+ years of experience in visual effects and animation, having worked with international brands and Dutch television stations alike, House of Secrets now focuses on in-house animation productions for (interactive) immersive experiences.
House of Secrets, VFX, Visual Effects, animation, 3D, 3D Animation, Special Effects, Oculus, Rift, Vive, Gear VR, games, virtual reality, VR. Kaledioscope, WeVR, 3D Printing, render, rendering, VRay, Maya, Fusion, Unreal Engine, Unity, Unity3D
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MUSE Simulation Theory Tour – VR Games
About This Project
In the Winter of 2018/2019, House of Secrets got to work on a special project that was right up our alley: developing VR games based on the music and music videos of a great rock band: MUSE.
We made two out of three VR games that went on tour with the band in promotion of their new album ‘Simulation Theory’. VIP guests to the venues worldwide got to experience the songs in a totally new way: interactive, immersive and in 360 degrees.
The games will travel along to all stops of the Simulation Theory World Tour of 2019.
‘Spaceship Defender’ is a shooter game, where the player finds themselves in the cockpit of a spaceship. When the ship is thrown out of warp speed due to an unknown emergency, the player is tasked to investigate the cause.
Taking a look on the deck of the ship, it’s obvious what the cause is: an onslaught of furry critters!
The player has no choice but to eradicate these ferocious pests and buy some time until the warp drive is ready for use again.
The critters that are attacking the ship will be familiar to MUSE fans from the music video for ‘Pressure’ that came out earlier, the same song that is propelling the player forward during the game.
In the aptly named racing game ‘Retrograde Racer’, the player takes a seat behind the wheel of a flashy sports car, driving it through a futuristic landscape filled with robo-skeletons, lifesize lightshards and neon-lit skyscrapers. On the pulsing beat of the soundtrack, the player picks up boosts and points, that tally up to a highscore, true to the arcade-game as a medium.
Taking inspiration from multiple Muse videos, this game is soundtracked by “The Dark Side.”
Art Director
Arjan van Meerten
Technical Lead on Retrograde Racer
Sven Neve
Technical Lead on Spaceship Defender
Bas Tossings
Producer
Daniëlle de Jonge
Senior Programmer
Michael Lam
3D Artist
Lorenzo Bahadur
Sound Designer
Arjen Schut
Sound Designer
Ramon Kerstens
Concept Artist
Wouter Gort
Category
Interactive, Unity, VR