Procedural Design Tools.
What has pushed our own game development processes forward, is using procedural design solutions. We want to grant this ‘tool making’ as a service to other studio’s who might not have the knowledge and experience in-house.
Procedural tools can really expedite your gamedesign and game development processes. We make the tools for you, in your style and to fit your game. You can let us add as many controls and details as you’d like that would fit your particular (environment) design.
We can make you a whole desert-level-generator, where you can tweak the number and height of the dunes, populate it with cacti and shrubs and maybe make sand roads through the valleys.. or we can make you a much simpler bridge generator or fence generator that works within the style parameters of your game. And you always get the controls to tweak it as much as you’d want before settling. It lets you and your team work directly in the style of the game, no grey-blocking phase needed.
Get in touch to discuss the options, because there are many 🙂
Modelling and Animation.
We have a lot of experience with different styles of 3D, character and even cut-out animation. We love to take on a variety of animation projects and styles.
We do (3D) character and asset design, modelling and animation. We build our own assets or develop generative design tools to quickly design landscapes and structures we can use in engines.